Use the right thing

How to Get Hands in Endacopia: Circus Route

Recover Mellow's hands through the circus rope room, train ride, and black-and-white doodle maze with the exact wall-shifting route.

Verified — complete circus route to HandsThe entrance, rope room, train rules, five wall shifts, and final Hands location are verified for full release 1.01 Chapter 1.
Game version
Full release 1.01, Chapter 1
Checked
Jul 29, 2026
Read
5 min

Before the circus

At the start of Chapter 1, roll onto the pressure plates to recover Mellow’s feet and torso, then use the elevator. The talking sign in the green hills explains that the three remaining parts—hands, mouth, and eyes—are in different areas.

For the hands, walk right from the elevator arrival point and board the red-and-white striped carriage.

1. Open the middle clown door

After the carriage reaches the circus:

  1. Walk right to the large clown head.
  2. Step on the yellow button beside it.
  3. Wait until the lift reaches its highest point, then press Spacebar.
  4. Enter the middle, hazard-striped door.

Inside the dark room, move toward the hanging rope each time it appears. The rope disappears and relocates, so keep tracking it while avoiding the monster. Repeating this unlocks the exit.

2. Survive the train ride

Leave the rope room, walk left, and enter the tent marked with an arrow. Board the small train.

  • Use the movement keys to change tracks.
  • Press Spacebar to jump over boxes.
  • When one strip of floor glows green, move onto that track before the tunnel.

Jumping whenever a box comes into view is safer than trying to judge every box at the last moment.

After the train stops, continue left and enter the black-and-white tunnel.

3. Doodle maze: exact wall-shift route

The drawings are switches, not decoration. Reaching the correct drawing changes the walls and opens the next route.

Schematic of the five Hands doodle-maze wall shifts: left character, mime, sun and moon, stairs character, then raven to the Hands.

  1. From the entrance, walk straight up to the first character on the left, then go left through the open doorway.
  2. After the walls shift, go back right, pass the UFO, and move down to the mime.
  3. After the next shift, go to the blowing face. Move up until you are on the raven’s row, walk all the way left to the sitting clown, then move one square up to the sun and moon.
  4. After the walls shift again, go right and up beside the stairs, then step on the character immediately to their right.
  5. For the final shift, go right to the raven, walk straight up, and turn left. The hands are at the end of this route.

If the route will not open

  • The middle clown door never launches you: press Spacebar at the top of the yellow-button lift, not while it is still rising.
  • The rope-room exit stays locked: keep touching the reappearing rope; just surviving the monster is not enough.
  • The train crashes at a tunnel: the green floor identifies the safe track.
  • The doodle maze dead-ends: a drawing switch was missed. Return to the last named character and wait for the walls to change before moving on.
  • You reached the crowd without hands: turn back to the black-and-white tunnel; the body part is at the end of the fifth wall shift.

What to do after getting the hands

Continue out of the tunnel to reach the crowd and the next Misery Town puzzle. The nearby Whack-a-Clown game gives the Scalpel needed for the Medical Tent.

Evidence log

Sources checked

Verified — complete circus route to Hands
How this was checked

A written Chapter 1 walkthrough was cross-checked against a dedicated gameplay recording covering the circus, train, and doodle maze.

Verification scope

The entrance, rope room, train rules, five wall shifts, and final Hands location are verified for full release 1.01 Chapter 1.

  1. referenceNeoseeker Endacopia Chapter 1 walkthrough
  2. communityCthulhuPlays getting Mellow's hands back