Follow the verified path
Endacopia Chapter 2 Walkthrough: Circus to Hand Saw
Clear the Trapezist route, enter the mirror, use code 471, solve the toy room, and choose the correct Hand Saw for Ending A or B.
Before Chapter 2
Timesville closes after you return to the green hills with the Toilet’s map. Finish the 18-fish collection across all six fishing periods before that transition if you want the fishing achievement. Chapter 2 sends you back to Misery Town.
You should already have the Red Ball, Scalpel, hands, mouth, and eyes from Chapter 1.
Chapter 2 route at a glance
Use this as a checkpoint map when the next interaction will not trigger. Each row ends at a visible state change, so you can return to the first row that has not completed instead of replaying the whole chapter.
| Checkpoint | What you need to do | You are ready to move on when… |
|---|---|---|
| Crowd and plushie handoff | Win the Red Ball game, learn the blue inflatable man’s weakness, type Age, and pass the Cute Plushie through the mime girl and clown boy |
The microphone is available and the crowd leaves the main tent |
| Trapezist choice | Complete the circus prompts, then fight the Trapezist or use the Scalpel on the left rope | The lightbulb chain returns you to the Toilet and he asks for a Hand Saw |
| Mirror and Henry | Use Mellow’s mouth interaction, enter the mirror, escape through the right vent, and collect Henry’s Floppy Disk | The disk can be used on the computer in Henry’s area |
| Code 471 and climbing wall | Read the Saw box password from Henry’s profile, open the last door in Doors.exe, and follow the twelve-grip sequence |
The door at the top of the climbing wall opens |
| Toy room and Hand Saw | Arrange the six toys so the pellet reaches the target, climb the ladder, and enter 471 on the trunk |
You can choose the Toy or Real Hand Saw and return to the Toilet |
1. Get the crowd to leave
- Enter the porta-potty to the right of the circus entrance.
- Place the Red Ball and complete a five-in-a-row. Working row by row and throwing at maximum charge is the simplest method.
- Ask the inflatable man for the other inflatable man’s weakness.
- Return to the blue inflatable character near the black-and-white tunnel.
- When he asks for an insult, type Age.
- Take the Cute Plushie.
- Cross the train and speak with Ticketa, the Pierrot, in the booth near the train mini-game.
- Offer to help with her crush and give her the plushie.
- Return to the entrance booth and pass the plushie to Ticketo, the Red Jester.
- When he leaves, use the microphone and tell everyone to leave.
The crowd in front of the main tent will clear.
2. Reach the Trapezist
Enter the now-open tent and complete the circus act:
- Follow the prompted keys across the trapeze line.
- On the blue ball, alternate A and D to roll toward the hoop.
- Press W repeatedly to pass through the hoop.
- On the trampoline, wait for the meter to peak and press Spacebar.
- On the unicycle, alternate W and S until you reach the cannon.
At the Trapezist you have a choice:
- Fight: speak to her and begin the battle. Punch the incoming balls when they reach the left, middle, or right attack position.
- Avoid the fight: use the Scalpel on the left rope to unlock Cut The Act.
After either result, take the lightbulb chain back to the Toilet. He asks for a Hand Saw.
3. Enter the mirror and get code 471
- Return to Mellow’s room and inspect the new mirror.
- Use the mouth interaction and tell the reflection to move.
- Enter the mirror and run into the right vent to avoid the pursuing monster.
- Speak with Henry and take the Floppy Disk.
- Use the disk on the computer, open Henry’s profile, and read Passwords → Saw box.
The code is:
471
Open Doors.exe and select the last available door.
4. Climbing wall order
Use this exact grip sequence:
- Green — Hand
- Red — Hand
- Blue — Foot
- Yellow — Foot
- Grey — Hand
- Red — Hand
- Green — Foot
- Red — Foot
- Blue — Hand
- Grey — Foot
- Purple — Hand
- Red — Foot
Then enter the door at the top.
5. Toy room and Hand Saw
Take every toy from the box and build a path for the pellet:
- Race car track in front of the pellet dispenser.
- Dinosaur-elephant just right of the ladder.
- Igloo-on-a-cliff just right of the dinosaur-elephant.
- Flamingo opposite the igloo in the bottom-right corner.
- Trampoline opposite the ladder at the bottom.
- Hand left of the trampoline, opposite the target.
When the pellet hits the target, the ladder lowers. Climb up, enter 471 on the trunk, and choose one of the two Hand Saws:
- Toy Hand Saw → Ending A / Escape. In the ending recording, the Toilet explicitly complains that Mellow handed him a toy before the Ending A route.
- Real Hand Saw → Ending B / Return. The ordinary saw selection begins the separate Ending B route in the same recording.
Take the selected saw to the Toilet to continue into Chapter 3. If you want both endings, preserve a save from before the saw choice when possible.
Common blockers
- No plushie: finish the Red Ball five-in-a-row, ask for the weakness, then
use
Ageon the blue inflatable character. - No microphone: complete both sides of the plushie handoff.
- Mirror is blocked: use Mellow’s mouth interaction before trying to enter.
- No Henry profile: use the Floppy Disk on the computer first.
- Ladder will not lower: the toys must carry the pellet from the top-left dispenser to the target hanging beside the ladder.
Evidence log
Sources checked
The Chapter 2 route was cross-checked with independent gameplay; the saw-to-ending mapping was checked against Neoseeker and the all-endings recording.
The crowd, Trapezist, mirror, code 471, climbing wall, toy room, Toy/Real Saw mapping, and Chapter 3 transition are covered; optional brawls and Ending C secrets are not.